OK guys, from the people I have talked to about Friday's 'meeting', and from what I have read as well, it seems to me that some things got sorted out and some didn't. I apologise for not being able to stick around on Friday, and would like to apologise now to anyone that reads this before Friday that I unfortunately will not be able to attend this week either. I understand that this will not amuse some people, but after this week you can rely on me fully, and I will be at every one's disposal whenever I am needed.
OK, so according to James T he feels that the 'meeting' was more of a shouting match, this is not going to get us anywhere and will only cause more problems than are necessary, I would also like to comment on the fact that he feels that some people may take longer to do some work than others and that this will set us back. I feel that, as the project manager, I will be set to ensure that everyone works when and how they should be working. There will be deadlines set to each piece of work, and if these are not adhered to or anyone has any concerns as to the progress please let me know and we can see if people need help. If the case becomes that someone is not pulling their weight so to speak and are just taking advantage of being a modeller and thinking that they have all the time to create their work, then we can address this person, and if this does not work, please be aware that I will bring this to Jo's attention.
I believe that we can complete this project the way that it has been set out, as long as everyone understands that we need to help each. As James also pointed out, we are all adults, why do we have to scream and shout over each other, we need to listen to each other and stop being a bunch of children.
Thank you to Leah for taking an account of the minutes, as much as this has helped me I feel that this will also help anyone who has become confused. Leah has said to me that she will take notes again for me this week, which I will be reading through. I will get feed back off of everyone so please lets all work together.
I have looked into people's blogs as well and it's really good to see some work coming together already, we have Tim starting to create a ship, although slightly ambitiously, I feel that with the skills he has, and his dedication to max, he'll be OK.
Also Ben's barrels that he has created look great, the smoke effect is brilliant, defiantly something we should use.
On James W blog, if anyone fancies a look, you can see a brilliant short video of a smoke test, that looks great, and a water scene with a boat that also look really good.
These techniques are really good, but I realise that these and the ship are being created by people who are brilliant at max, with all of us working together it's going to look great.
SO, FINALLY, were all adults, lets all have some faith in our abilities and the abilities of others and get this made
Again I apologise for my absence but I will be back, next week.
Sam
Wednesday, 31 October 2007
Monday, 15 October 2007
Second method.
I’ve been trying to do the second method of head modelling, using the sphere as a start point, with the convergence points as the ears, and I would like to say that I thought it was going to be easier.
WELL……
It’s not, it is actually just as tricky.
TIP!
When you attempt this method I will advise that all caution is taken;
Make sure there is nothing breakable near by
Make sure you are not near loved ones, people who you don’t want to get angry with.
All jokes aside, in the hand out from the book that Jo knowledgably recommended, the methods are related to modelling Carlo’s head, you will find that when this is applied to re-creating your own head it is slightly more tricky and takes a lot of thinking about.
This is because:
1. We do not have perfectly aligned heads that pulled out and forward sphere’s fit into. ( When modelling one of the first stages is to select the front lower polygons, this means select the ones that are on line with the centre-cutting rings, not including the ones that are immediately touching the centre pole. Hope that makes sense.)
2. Our faces do not align, topology or no topology, exactly with the rings of a circle. ( I have so far found that aligning the vertices and lines is tricky as there are not necessarily as many to play with as on the first technique.
My last piece of advice for this, at the moment due to me still playing about with it, is to completely forget the 1st method. Trying to use both methods together will become very confusing, I keep finding myself moving vertices to where I feel they should be, as we did with the 1st method, and this is not how this method works.
I hope something from this comes in useful to someone, I will post some pictures soon to show what I’ve been up to and how far I got before tearing my hair out. ( Please do not laugh if when you next see me I have bald patches.)
WELL……
It’s not, it is actually just as tricky.
TIP!
When you attempt this method I will advise that all caution is taken;
Make sure there is nothing breakable near by
Make sure you are not near loved ones, people who you don’t want to get angry with.
All jokes aside, in the hand out from the book that Jo knowledgably recommended, the methods are related to modelling Carlo’s head, you will find that when this is applied to re-creating your own head it is slightly more tricky and takes a lot of thinking about.
This is because:
1. We do not have perfectly aligned heads that pulled out and forward sphere’s fit into. ( When modelling one of the first stages is to select the front lower polygons, this means select the ones that are on line with the centre-cutting rings, not including the ones that are immediately touching the centre pole. Hope that makes sense.)
2. Our faces do not align, topology or no topology, exactly with the rings of a circle. ( I have so far found that aligning the vertices and lines is tricky as there are not necessarily as many to play with as on the first technique.
My last piece of advice for this, at the moment due to me still playing about with it, is to completely forget the 1st method. Trying to use both methods together will become very confusing, I keep finding myself moving vertices to where I feel they should be, as we did with the 1st method, and this is not how this method works.
I hope something from this comes in useful to someone, I will post some pictures soon to show what I’ve been up to and how far I got before tearing my hair out. ( Please do not laugh if when you next see me I have bald patches.)
Friday, 12 October 2007
Went a little bit further than expected.
In my last post I said I was going to add some eyes to stop 'me' being so freaky, but, I kind of got into the tutorials and ended up starting to model my skull.
I think it looks quite good at the moment once i've tweaked it, it should look great.
I currently feel quite proud of myself for the progress i've made as I felt I was going to struggle.
TIP
On the tutorial where our wonderful tutor tells us about creating the back of the head, he does not mention how to actually make the shoulders etc, I used the method of copying the lines down and following the topology that you have to draw for the neck. This is the process of selecting your lines, and then when you have selected the move tool hold the shift key down at the same time and it produces new polygons.
You can then play with the vertices and lines of these, and move them to where you need them.
Well, I hope that was slightly helpful.
Enjoy.
I'm going to start on the second method this evenin, so expect some new pictures from that showing it as I update.
Here is my neck so far.
Lips!
I feel that i'm starting to get that hang of this which is a good feeling, so i've used the same method as for the nose and the eyes, the tutorial is given to use from the web site with the American guy. I really like the way the lips have come out, and because it didn't take as long as i expectd i'm going to have a look into either some eye sockets or some eyes. It's kind of freaking me out at the moment.
So please leave your comments, suggestions on improvements are more than welcome.
Thank you.
Eyelids
I've played around with the model some more, used the same method we are given for the nose to creath the eyelids, im going to move onto the lips next and try and model those, once that's done I may move onto the next method of modelling a head, using a solid, starting from a sphere and then pulling it out to create a face.
Thursday, 11 October 2007
Nose!
Ok, ive been working on this for a little while, came back to it after making the computer crash twice the othr day. This bit is quite fun, bit of aristic licence to be used I believe. So, without further adu, this is my nose.
I want to say to some people who may not have kept the space clear for a nose, all you need do is look very carefully at your lines and where they are, which ones you could possibly remove the make room for the nose. I originally hadn't done this but with careful consideration you can see the result I got.
I want to say to some people who may not have kept the space clear for a nose, all you need do is look very carefully at your lines and where they are, which ones you could possibly remove the make room for the nose. I originally hadn't done this but with careful consideration you can see the result I got.
Tuesday, 9 October 2007
Working hard, too hard for my computer!!
ok, since i last posted i re-drew each of the polygons on my face, pulled allthe vertices out, then applyed the turbo smooth mentioned in tutorial 5 to see how it looked, noticed a couple of flaws so i played around with the vertices some more and got it looking better.
*Note to others, i found the eyes quite tricky so make sure you take some time to make sure your placing the vertices in the right places, and hopefully it wont be as tricky as mine was.
*When your playing with the vertices i personally found it easier to work with the back ground solid so you could see all the shadows.
*Finally, sounds dumb to say but i paid today for not doing so, SAVE REGULARLY.
So once i had done this, was happy with what id done, i watched the nose construction tutorial, i want to say, be careful when you contruct the nose because he leave the nostrils and the sides of the nise with no polygons until this part. i had actually filled mine in but left the nostrils empty and had to do alot of playing about with the vertices afterwards to make this possible.
SO, id played withhe vertices and max crashed, not good, i hadnt saved and it had taken me a while to figure them out.
so i started them again, played with the vertices actually got round to constructin the nose, which i found difficult cos i got a wierd shaped nose ive decided. HaHa, oh well.
i was just about the start modelling the nose canals and max crashed again, guess what? i hadnt learnt from before and hadnt saved, by this time, about 45 mins ago, i was utterly frustrated and near to ripping my hair out, so left it.
*Note to others, i found the eyes quite tricky so make sure you take some time to make sure your placing the vertices in the right places, and hopefully it wont be as tricky as mine was.
*When your playing with the vertices i personally found it easier to work with the back ground solid so you could see all the shadows.
*Finally, sounds dumb to say but i paid today for not doing so, SAVE REGULARLY.
So once i had done this, was happy with what id done, i watched the nose construction tutorial, i want to say, be careful when you contruct the nose because he leave the nostrils and the sides of the nise with no polygons until this part. i had actually filled mine in but left the nostrils empty and had to do alot of playing about with the vertices afterwards to make this possible.
SO, id played withhe vertices and max crashed, not good, i hadnt saved and it had taken me a while to figure them out.
so i started them again, played with the vertices actually got round to constructin the nose, which i found difficult cos i got a wierd shaped nose ive decided. HaHa, oh well.
i was just about the start modelling the nose canals and max crashed again, guess what? i hadnt learnt from before and hadnt saved, by this time, about 45 mins ago, i was utterly frustrated and near to ripping my hair out, so left it.
Ah, damn it!
I just flipped my model and realised that iv made a quad that has one side that is joid to nothing and so it makes a hole in the mesh, i no how to do it now so im gona go back a few steps and re-do the quads, pull my face out again should look better this time although im proud of the forst attempt. ill post my new pics throughout the day.
Friday, 5 October 2007
DONE IT!!!!
Quads completed
I've just finished placing all of the lines onto my face, following my topology. Needed to modify a couple of areas but not majorly, have joined all the quads together now so I have a complete face to start pulling about.This is the bit that i think is gona be a little more confusing, but should be good.
(deep thought) ... what can i change, oh the possibilities of realising what i could look like!!!
Just finished topology
Ive just finished mapping the topology of my face, bout an hour, hopefully its kinda easier with a graphics tab, ill try again when ive picked mine up at home. gona go grab my laptop n load up max, i wana be able to work in our norm room on max cos i know im gona need the help.
Mappig the topology has been hard enough im a little intimidated with this max step but by looking at what james t has already started to produce im looking forward to the final thing already.
Mappig the topology has been hard enough im a little intimidated with this max step but by looking at what james t has already started to produce im looking forward to the final thing already.
Researching the battle of trafalgar
Ok,
So,
i went to the martime museum last weekend whilst i was home, saw a very good interactive video which is much similar to the one that is on leah's blog, only 5 mins long but it gives alot of useful information, such as nelson dying at 4.30pm on the day of the battle just as he had been told that the battle had been one. His last words were "i have done my duty". I thought this would be quite useful as we can use this as a time scale for lighting etc.
I also saw the 'jacket', i think thats what i would be called, that is the mythical reason he was killed, if you remember the vidoes we watched in the 1st week you'll reme mber that the myth was he was shot because of the metallic adornments on his coat, the guy on the vid said this didnt work because the adornments were stitched on not badges, im guessing in my opinion the guy hasn't seen the jacket because, although they are stitched on, they are stitched with metallic thread which still would make them shine.
Again this is something i feel we can take forward to use i our modelling so that we ccan make it as close as possible.
Unfortunately the museum does not let you take pictures which i feel is unfair but i dad visit n found it very useful.
So,
i went to the martime museum last weekend whilst i was home, saw a very good interactive video which is much similar to the one that is on leah's blog, only 5 mins long but it gives alot of useful information, such as nelson dying at 4.30pm on the day of the battle just as he had been told that the battle had been one. His last words were "i have done my duty". I thought this would be quite useful as we can use this as a time scale for lighting etc.
I also saw the 'jacket', i think thats what i would be called, that is the mythical reason he was killed, if you remember the vidoes we watched in the 1st week you'll reme mber that the myth was he was shot because of the metallic adornments on his coat, the guy on the vid said this didnt work because the adornments were stitched on not badges, im guessing in my opinion the guy hasn't seen the jacket because, although they are stitched on, they are stitched with metallic thread which still would make them shine.
Again this is something i feel we can take forward to use i our modelling so that we ccan make it as close as possible.
Unfortunately the museum does not let you take pictures which i feel is unfair but i dad visit n found it very useful.
Wednesday, 3 October 2007
Darn it!
I went home over the weekend and was going to have someone take some good pictures of me with really good light balance etc so I wouldn't have to fiddle with them too much, and I forgot. So, I took some here, there not all that good but hey they'll be good enough for now till I remember this weekend. It'll give me something to work with for now. Ive been to the library too and got some books on max, 3ds max 7 BIBLE, its big let me tell you, Ive also got a copy of max 9 bible on my computer so Ive been going through those trying to keep up. During my library excursion I also found a book called Modelling a character in 3ds max, so thought i'd get that to browse. My boyfriend also managed to get hold of some tutorials on the basics of modelling and animation for me, there much like the one we used in class.
I think im preparing well im looking forward to fri, hopefully we'll get onto max and start pulling our own faces about, and also look into this second method of modelling. Being as we had s couple opf techinical hitches last week and couldn't get that far.
So as for my pictures so far, there they are....^^^
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