Tuesday, 27 November 2007
Realisation
I realised over the weekend that we have people animating, but we don't have someone compiling the scenes (making sure all the scenes are set up with the required models ready to animate) so I have started to do this, I have compiled scene 8 but need to add the canon balls and then animate it. I tried to start on scene 9 but humyo started to play-up and wouldn't load, so I'll try again later.
Friday, 23 November 2007
website for bost/ship wake
I found this tutorial which I thought would be good for Lara, in creating a wake after the boats as they move forwards in the sea.
http://www.xedium3d.com/tutorials/wakes/wakes.html
http://www.xedium3d.com/tutorials/wakes/wakes.html
Thursday, 22 November 2007
Ohhhhh, pretty (rubbish with no maps)!!!
I took the liberty of trying a mist effect, kind of an after math look is what I was trying to achieve, on one of the ships. Looks OK, could do with some tinkering, but at least it gives a view as to what could be achieved. I apologise for the back ground but I had no other options from what WAS on my computer.
I think with sea, and a better environment map that the top effect may be the best. It looks like puffs of smoke.
Friday, 16 November 2007
Ive been playing...
Ive been playing about with the two main ships and put them in to a scene with a sky and an animated sea, theres no textures on them, but this is just to show what we can achieve. Let me know what you think. Its a little short at the moment. Also I realise that the ships are not moving along with the water but this is just a test.
Blogger won't let me upload my vidoe so ill store it on the joint storage if anyone is interested.
Blogger won't let me upload my vidoe so ill store it on the joint storage if anyone is interested.
OK, so this week, its 11 o'clock and there is a fair amount of people here, we've just had our meeting and the following has been decided,
We're sticking with all the scenes but were going to concentrate on getting the main ones done so that we have a complete film, were pretty much on time at the moment but we only have 3 WEEKS left so we need to keep focused, and knuckle down, Lara and Richard are going to the library today to try and get hold of some sound effects to add to what Marc has already found.
Most models have been made at this point so were passing them onto the animators and mappers and should start seeing some good results soon. I'm going to have a go at one of the animation scenes today using Richards Victory ship. James W may be leaving, which we'll all be sad to see, so we need to reassign his work to other people. So... we need someone to do the nelson animation, and other people animations. This is a major job, anyone who feels they have nothing to do, or maybe wants to try doing some animation then please let me know so that we can get this underway.
For now that's all I got to say.
Keep up the good work, those who are contributing on a regular basis, and can we all please a try a little more punctual, we need the entirety of Friday lessons to get this work complete.
Also, we need to communicate with each other more, the minute a model is finished/mapped/animated we need to pass it straight over to the next person. Either contact through the blog or through someone who has the persons phone number. We need to contact each other more regularly than just seeing each other on a Fri.
We're sticking with all the scenes but were going to concentrate on getting the main ones done so that we have a complete film, were pretty much on time at the moment but we only have 3 WEEKS left so we need to keep focused, and knuckle down, Lara and Richard are going to the library today to try and get hold of some sound effects to add to what Marc has already found.
Most models have been made at this point so were passing them onto the animators and mappers and should start seeing some good results soon. I'm going to have a go at one of the animation scenes today using Richards Victory ship. James W may be leaving, which we'll all be sad to see, so we need to reassign his work to other people. So... we need someone to do the nelson animation, and other people animations. This is a major job, anyone who feels they have nothing to do, or maybe wants to try doing some animation then please let me know so that we can get this underway.
For now that's all I got to say.
Keep up the good work, those who are contributing on a regular basis, and can we all please a try a little more punctual, we need the entirety of Friday lessons to get this work complete.
Also, we need to communicate with each other more, the minute a model is finished/mapped/animated we need to pass it straight over to the next person. Either contact through the blog or through someone who has the persons phone number. We need to contact each other more regularly than just seeing each other on a Fri.
Saturday, 10 November 2007
Group Blog
Hey Guys.
I know we each have our own individual blogs, but i thought it might be useful to have a group blog where we can all post stuff for the group work. this means we can keep all the information together and it'll be easier for all of us to see whats going on, this can be our main battle of Trafalgar blog. any concerns, suggestions, and recommendations. We can still use our individual blogs to document methods used for modelling, animations etc, but i felt that this could be a place for us all to post stuff so that its easily accessible. We can also post all team decisions, meeting minutes, and final products.
So the e-mail to log in is:
samantha.holdaway@student.anglia.ac.uk
The password is:
battle07
and the web address is:
http://battleoftrafalgar07.blogspot.com/
I hope we all find this useful. And as I said in my last post, we're all going to sit down at the beginning of the next lesson and talk through what we've got, and where we need to head.
I know we each have our own individual blogs, but i thought it might be useful to have a group blog where we can all post stuff for the group work. this means we can keep all the information together and it'll be easier for all of us to see whats going on, this can be our main battle of Trafalgar blog. any concerns, suggestions, and recommendations. We can still use our individual blogs to document methods used for modelling, animations etc, but i felt that this could be a place for us all to post stuff so that its easily accessible. We can also post all team decisions, meeting minutes, and final products.
So the e-mail to log in is:
samantha.holdaway@student.anglia.ac.uk
The password is:
battle07
and the web address is:
http://battleoftrafalgar07.blogspot.com/
I hope we all find this useful. And as I said in my last post, we're all going to sit down at the beginning of the next lesson and talk through what we've got, and where we need to head.
Friday, 9 November 2007
Plan for next week
Next week before everyone seperates out to do there own work, I want us to all sit down and go through what we've got finished, and what needs to be finished. Anything not completed will need to be finished by 4 o'clock at the latest on the day. The finished models will then be given to the mappers and animators. Whilst the mappers work on gettting a final product to use in the film, the animators can finalise there techiniques so that when the mappers are finished the animators will know exactly what to do, and thus speed work along.
Any suggestions for speeding work up are all welcome.
I would really appreciate it if everyone could turn up on time, we are a team and need to work as one. Also when we are working in class I think we all need to sit together, rather than spread ourselves out across the room.
Ill post more ideas as they come to me.
Any suggestions for speeding work up are all welcome.
I would really appreciate it if everyone could turn up on time, we are a team and need to work as one. Also when we are working in class I think we all need to sit together, rather than spread ourselves out across the room.
Ill post more ideas as they come to me.
Friday 9th
Today I have been looking into creating explosions. One the second to last post you can see all of these tests of exploding a barrell, I then moved onto exploding a room of barrels, I've got two vids for this, one is half the room exploding, and the second is the whole room exploding. This took forever to render but looks awesome if I do say so myself. I then got to thinking about where else there would be an explosion, the canon would emit a slight explosion when the canon ball fires. Ive also created and animated this, this is the last video.
Tutorial websites.
This is a great website for a large amount of tutorials, have a look see if anything is useful.
http://www.tutorialfanatic.com/tutorials/3D-Studio-Max-tutorials_1.html
http://www.tutorialfanatic.com/tutorials/3D-Studio-Max-tutorials_1.html
Exploding Barrells
I have taken one of Ben's very good barrells and decided to explode it to test out some effects, I've used several different particle sizes, and only managed to use the map on one of the models. These 6 short videos show each test, I think that the last one, test 7 is probably the best.
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