We've all been setting up our renders today, and afetr they've all worked there way the the system, from the 28hrs of Tims to the 9 hours of mine etc then we're all set and done, it can then be put through premier pro by the finishers and bo one of the best things ever. :) I believe this and so should everyone else.
Anyways, I've been playing today and adding some final touches to my scenes, Ive added the fire and fog for my enemy ship sinking, and I've animated the Trinidad being blown to pieces and then sinking. These both look awesome if I do say so myself. This picture is a screen shot from the enemy ship sinking. I think it looks really gloomy what with the sky and the fog.
On my Trinidad sinking animation, I made a big booboo, after setting it up, on two computers, to render I realised that I had hidden the holes which react with bombs to represent being blown to smitherines. This ment that the Trinidad was just a ship with holes in it and no other effects. So i stopped this render but will post the AVI videos that I got from them, they also look UBA cool. :) So check back tomorrow maybe and they should be here. But for now...
Friday, 7 December 2007
Thursday, 6 December 2007
Tried and Failed
I tried to leave my computer to render out the scene of the Trinidad being blown to smithereens ( apologies if that's wrong), and then sinking. But can't seem to select the purple bits which are linked to the bombs to make them explode, so ill have to wait till tomorrow and the all knowledgeable Tim or Jo can give me a hand, the render shouldn't take too long in class as the only effect are fog and the ray trace for the water. Hopefully it'll be OK.
See you all tomorrow
By the by, I believe once the rendering is completed we're there, we've got the main start and end scenes, everything in the middle is great, and there's quite a bit of it thanks to Tim's thoughtful rendering :) All praise the supercomputer. :D
See you all tomorrow
By the by, I believe once the rendering is completed we're there, we've got the main start and end scenes, everything in the middle is great, and there's quite a bit of it thanks to Tim's thoughtful rendering :) All praise the supercomputer. :D
YAY!
Tim and I were talking on monday about that main enemy ship, Santisima Trinidad I believe, being blown to pieces and then sinking. This is quite a large accuracy within the Battle of Trafalgar and so I have animated the ship being blown to pieces and sinking. I realise that the bits that get blown up are currently purple, but this is only a test render the entire render lasts 1500 frames. Anyway let me know what you think, I have used the angle so that I didn't have to create the scene with the british hips in also, as this would have crashed the computer. :)
Monday, 3 December 2007
AAHHHHHH!!!!!! and I thought I knew stress!!
On Friday, I felt ready to explode with stress, over the project, over the completion date, basically over everything. I was pretty much on the Verge of tears. Honestly, luckily no-one saw my lip quivering. :(
So, now it's Monday and I've been in max for 4 hours nearly, along with some other group members, and once again I want to cry. This time it isn't due to people arguing or just being plain rude and not doing as I as ( I do not mean that as bossy as it sounds, but after all I am the project manager), No this time it is due to the ******* (insert word here) computers. I have managed to set up a camera view of an enemy fleet. This looks quite good, but as i try to move the ships slightly for an animation to show them moving through the water, the computer tells me it has no memory and closes. This has happened about 6 or 7 times and I am unsurprisingly at the end of my tether.
Anyways, I'll ask Tim if maybe he can ad the very small animation before rendering the scene. This will help tremendously. Once the scene is created it can be added to, or maybe just switch the Trinidad for the Victory and change the placing of the smaller ships to indicate the English fleet. These scenes are to replace scenes 11, 14, and 16 to remove the need for the people being injured, purely as this will increase the rate at which we can complete the project.
I feel that the computers in the rooms we use are not really fit for the purpose of our course, but all fingers crossed this will not cause too many problems, and the animation will come together.
So, I feel I should try again at maybe creating an English fleet, that way if it is OK with Tim maybe he can merge the two to great a great over view shot.
Apart from the problems I've been having, I have managed to complete scene 21, other than needing a sky, and maybe some ship bobbing (referred to also as movement but I prefer bobbing!)
For now,
BYE!
So, now it's Monday and I've been in max for 4 hours nearly, along with some other group members, and once again I want to cry. This time it isn't due to people arguing or just being plain rude and not doing as I as ( I do not mean that as bossy as it sounds, but after all I am the project manager), No this time it is due to the ******* (insert word here) computers. I have managed to set up a camera view of an enemy fleet. This looks quite good, but as i try to move the ships slightly for an animation to show them moving through the water, the computer tells me it has no memory and closes. This has happened about 6 or 7 times and I am unsurprisingly at the end of my tether.
Anyways, I'll ask Tim if maybe he can ad the very small animation before rendering the scene. This will help tremendously. Once the scene is created it can be added to, or maybe just switch the Trinidad for the Victory and change the placing of the smaller ships to indicate the English fleet. These scenes are to replace scenes 11, 14, and 16 to remove the need for the people being injured, purely as this will increase the rate at which we can complete the project.
I feel that the computers in the rooms we use are not really fit for the purpose of our course, but all fingers crossed this will not cause too many problems, and the animation will come together.
So, I feel I should try again at maybe creating an English fleet, that way if it is OK with Tim maybe he can merge the two to great a great over view shot.
Apart from the problems I've been having, I have managed to complete scene 21, other than needing a sky, and maybe some ship bobbing (referred to also as movement but I prefer bobbing!)
For now,
BYE!
Tuesday, 27 November 2007
Realisation
I realised over the weekend that we have people animating, but we don't have someone compiling the scenes (making sure all the scenes are set up with the required models ready to animate) so I have started to do this, I have compiled scene 8 but need to add the canon balls and then animate it. I tried to start on scene 9 but humyo started to play-up and wouldn't load, so I'll try again later.
Friday, 23 November 2007
website for bost/ship wake
I found this tutorial which I thought would be good for Lara, in creating a wake after the boats as they move forwards in the sea.
http://www.xedium3d.com/tutorials/wakes/wakes.html
http://www.xedium3d.com/tutorials/wakes/wakes.html
Thursday, 22 November 2007
Ohhhhh, pretty (rubbish with no maps)!!!
I took the liberty of trying a mist effect, kind of an after math look is what I was trying to achieve, on one of the ships. Looks OK, could do with some tinkering, but at least it gives a view as to what could be achieved. I apologise for the back ground but I had no other options from what WAS on my computer.
I think with sea, and a better environment map that the top effect may be the best. It looks like puffs of smoke.
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